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Players and cards

  • Italian deck with 40 cards is used, with cards grouped in 4 suits (swords, clubs, cups, coins).
  • Each suit in the Italian deck contains the following cards: 1, 2, 3, 4, 5, 6, 7, Jack, Knight, King.
  • Each card has a capture value, which is used while playing the cards. The cards with a number have the same value, Jack is 8, Knight is 9, and King is 10.
  • Each card has also Prime (Primiera) value, which is used at the end of a hand.
Card 7 6 1 5 4 3 2 King Knight jack
Prime value 21 18 16 15 14 13 12 10 10 10

Dealing

  • The dealer gives 3 cards initially to all players; also, the dealer places 4 cards face-up on the table.
  • When playing with 4 players, the cards are dealt and played in a counter-clockwise direction.
  • After dealing each player can only see the cards in his hand, and also the cards face-up on the table.

Playing cards

Players play in turn (in a counter-clockwise direction), each one placing 1 card on the table trying to capture some of the cards on the table and make a trick.

Taking new cards

After playing the 3 cards they have, the players obtain 3 more cards from the deck of cards that are not used yet. This process is repeated until all cards are played.

Capturing conditions

Trick-taking (capturing) is based on the card value; the suit is not relevant for capturing. The player either captures 1 card with the same value, or few cards with total value equal to the played card.

For example, a player can capture 5 of coins card laying on the table by playing 5 of cups card from his hand. Also, a player can capture both 5 of coins and 2 of swords cards laying on the table by playing 7 of cups card from his hand.

Playing without capturing

Playing a card that captures is not mandatory; if the player plays a card that cannot capture, this card remains on the table. Thus, the number of face-up cards on the table increases.

Scopa

It could happen that a player plays a card that captures all cards on the table. This is called Scopa. The next player should place a card on the table, since there would be no cards for capturing.

Last cards on the table

After the final card is played one of the following happens:

  • If the last card captures all available cards they go to the last player (it is called Scopa).
  • If 1 or more cards remain on the table, they are automatically taken by the player who most recently captured cards.

Scoring

At the end of a hand the teams review the captured cards. For each of the conditions listed below, a team that meets it scores 1 point:

  • Capturing more than half of all the cards (21+) – 1 point; none – if cards are 20-20.
  • Capturing more than half of the cards in the Coins suit (6+) – 1 point; none – if cards are 5-5.
  • Capturing the 7 of Coins card (Settebello) – 1 point.
  • Having a Prime (Primiera) with higher value – 1 point.

A Prime is a combination including 1 card from each suit, using the card with the highest Prime value. The Prime value of a team is the sum of Prime values of the cards in the combination.

The Prime point is won by the team that scored a higher Prime value.

The Prime value is calculated for a team only when they have captured at least one card from each suit.

If a team or player missed capturing a card from one or more suits, then no Prime value is calculated for them, and they cannot score a Prime point.

If the Prime values of both teams are equal, then the Prime point is not awarded.

In addition, teams receive 1 point for each Scopa they performed (capturing all cards on the table).

Points won this way for a hand are added to the team’s score, and then a new hand is played.

Winning

The conditions for winning are as follows:

  • The first team that reaches 11 or more points at the end of a hand wins.
  • If both teams reach 11 in the same hand, the team with more points in the last hand wins.
  • If both are equal, teams play further hands until one team has more points at the end of a hand.