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Tute is a trick-taking card game typical for Spain and some Latin American countries. It is very similar to Brisca and is played with the Spanish deck.
The name of the game comes from the Italian word “tutti”. The meaning refers to the option that allows one to win the round or the game, having “all”. Having all is the possession of the four kings or the four horses.
The most popular variants are for 2 players – Tute Habanero, and for 4 players – Tute in team play. These two options are played with 40 cards. In addition, there are different versions adapted for another number of players.
Tute Rules and Objective
In Tute the main objective is to win more rounds than the opponents. The party with the most points wins the round, and the party that wins the most rounds is the winner of the game. Similarly to many other trick-taking games, in Tute it is essential to earn more points by taking high-value cards.
Cards
The most used Spanish deck to play Tute has 40 cards, divided into four suits. The cards are numbered from 1 to 12. Consider that the Eight and Nine cards from the 48-card deck are not used.
Cards suits
In addition to the symbols used, you can also recognize the suits by number of interruptions in the outline frame:
- Coins: none
- Cups: one
- Swords: two
- Clubs: three
Card value
The cards have the following values:
- Ace: 11 points
- Three: 10 points
- King: 4 points
- Horse: 3 points
- Jack: 2 points
- The cards from 7 to 2 have no value
The total value of the cards in a suit is 30 points. Correspondingly, the whole deck is 120 points.
Dealing
The direction of play for all game actions is counter-clockwise.
The dealer for the first hand is chosen randomly. For the next hands, the dealer is the next player in the direction of play.
During dealing, each player receives 10 cards.
The last card received by the dealer appears briefly face-up on the table before going to his hand. The suit of this card becomes the trump suit for the current hand. You can see an image of this card displayed in the top right corner till the end of the hand.
Playing the cards
The common rules for playing the cards are:
- For the first trick, the first card is played by the player on the right of the dealer.
- Players place cards on the table in the direction of play.
- For the next tricks, the first card is played by the player who won the previous trick.
Each trick is won by one of the players:
- When no trump card was played, the trick is won by whoever played the highest card of the suit led.
- When trump card was played, the trick is won by whoever played the highest trump card.
Winning tricks
The player who starts the trick can play a card from any suit. This becomes the required suit for the trick. The rules for what next players in the trick should play are described below.
When the required suit is not trump, and there is a trump card on the table:
- First, if you have a card from the required suit you should play it.
- Note that it is not required to play a stronger card – you can play any of your cards from the required suit.
- Next, if you have a trump card that is stronger than the cards on the table, then you should play it.
- Otherwise, you can play any card.
When the required suit is not trump, and there is no trump card on the table:
- First, if you have a card from the required suit that is stronger than the cards on the table, then you should play it.
- If you have only weaker cards from the required suit you should play one of them.
- Next, if you have no card from the required suit and you have a trump card, then you should play it.
- Otherwise, you can play any card.
When the required suit is trump:
- First, if you have a trump card that is stronger than the cards on the table, then you should play it.
- If you have only weaker cards from the trump suit you should play one of them.
- Otherwise, you can play any card.
Announces and Additional Points
When you have a combination in your hand and announce it you score additional points. The combinations are as follows:
- “20” when you have the Horse and the King cards of the same suit in your hand. Announce it to score 20 points.
- “40” when the King and the Horse cards are from the trump suit. Announce it to score 40 points.
- “Tute” when you have the 4 King or the 4 Horse cards. By announcing “Tute” you directly win the current round.
When it is possible to announce one ore more combinations you would see a message, in which you should choose which one to announce. Both you and your partner can make only one announce per trick. If you omit making an announce you cannot make it later.
You can announce “20” or “40” in the following way:
- You or your partner have won the previous trick.
- If you have both 40 and 20 combinations, you can announce only 40.
- When you have two or more 20 combinations, you can choose which one to announce.
You can announce “Tute” only when all of the following is true:
- You or your partner have won the previous trick, and this is the first trick your party wins in this hand.
- You and your partner have not announced “20” or “40” yet.
Hand and Session Scores
At the end of a hand each party scores points as follows:
- Card points in the tricks won.
- 20 and 40 points from announces.
- 10 points for the team that won the last trick.
The party that scored more points wins the current hand. If the scores of both parties are equal, then the winner is the party that took the last trick.
The first team that wins a specific number of hands (as set for the current session, for example 3) wins the session.